Good God this game is boring!!!
What's with these stupid interrogations and searching for evidence??? NO FUN!!!!!
shareWhat's with these stupid interrogations and searching for evidence??? NO FUN!!!!!
shareI loved this game..was a bit short imho,but more cases and even whole desks will be available via DLC shortly(typical of them to sell us pieces of the game that was originally intended to be in retail just because they make more money that way and have found out that people are willing to actually pay for that:/)
That being said,this game is one of the more adult themed games ive seen so far,and when I say "adult" I dont mean the kill,rape and pillage of GTA IV or even RDR but in depth and story..this game is a homage to the film noirs of the 40's/50's..I dont know many kids that even know what that even is..
so if youre one of those said kiddos..steer away..this is for daddy and uncle and grandpa not for you little snotty raggamuffins:P
even so there is not enough content to make for an interesting video game, if i want to watch a film noire then i could select from my own selection of dvds and watch la confidential or my old phillip marlows. so it certainly has nothing to do with maturity to do(i am over 30 by the way), the story is mediocre not mature.
video games are not interactive movies but interactive games with storytelling. not the other way around.
But this game is supposed to be the brink between movies and video games. And I think they accomplished it.
The story is mature in the form of the cases you do and the massive amount of language in the game.
By the end of the game you get an idea where the sequel might go between Jack and Roy and Elsa and probably even Hershell.
I think this game was a more of a setup for what is to come later.
The game for me was intense especially near the end.
The flamethrower is more of a bitch than it is an asset. Shotguns were my gun of choice.
And the people saying it wasn't open world. Well yes it was. It isn't if you have your partner drive everywhere. If you drive you can stop and see the landmarks, stop street crimes, look for misc stuff (film reels, cars plus hidden vehicles, and police badges). If that isn't open world to you, you aren't playing the game right.
And even still after you beat the story portion of the game, you can go back through each section and take care of the street crimes there. The crimes don't repeat, just some are similar. There is a reason why there is 40 street crimes to solve. They are all different and a certain amount is in each section of police rank.
Anyway that is what I have to say about the game.
I disagree massively. You don't enjoy this game due to the fact you can't run around with a shotgun, shooting people and robbing shops, This game is more advanced and is extremely realistic. I agree with that slightly though, the leash is quite tight, Ie, Only a sandbox mode when you complete the game. But why don't you try and write a detailed review, dosen't take too long. -.-
shareYeah! If only Cole Phelps would've had a mohawk haircut and a goatee, carrying a Gatling gun which shot flaming axes, had several "finishing moves", could morph into an all-powerful demon, and say stuff like "Give me the information I need to convict you, or I'll screw your sister"... it would have made the game SO much better.
shareI just completed the game tonight. I'd give it a 7/10. I enjoyed it but it definitely could have been much more. I, too, found it somewhat repetitive after awhile. Show up to confront a suspect who's looking pretty shady...chances are I'm going to have to chase him. It got pretty predictable after awhile. I also found it boring to keep driving long distances to locations, so I started skipping forward to the next place.
The story kept me interested, and the rivalry between the characters was somewhat fascinating. The dialogue was pretty mean-spirited and edgy, which kept it grounded in reality. It never got too silly, though the various flashbacks were seemingly pointless till the end of the story.
Nah, that's the best part.
I liked the game well enough, but I do understand how it could be seen as being boring. I definitely think the game suffers pretty hard with repetitiveness running rampant. I don't have a problem with the interrogating and evidence searches though. In my opinion, that's definitely L.A. Noire's highlight. And I expected that to be repetitive considering that detective work is procedural. What I was really bored by was the rest of the gameplay. After awhile, I expected to have a foot or car chase with almost ever person of interest, and to have a weak shootout end all higher profile cases. To me, the game felt pretty uninspired and lacking-fun when you take away the sleuthing and story.
"Ask me again."
ALMOST FAMOUS
Very well said.
MILD SPOILERS....******
I think they got a little lazy and relied too much on the story, which was strong. There really weren't too many surprises and no "wow" moments. You weren't really able to take on your real enemies in the game, your partners and people in the LAPD. So the game loses a lot of its power and a lot of its driving force. You somehow feel very detached from everything going on and the game never really plunges you into this world. It becomes a series of locations, bouncing from one locale to another.
I understand the need for repetition to a certain extent but there's not enough variety in the game and it feels stale after the first 2 or 3 missions.
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it's a police game your suppost to interrogate and search for evidence thats how cops get the bad guys (everything by the book)
shareAll the people who say "the only reason you don't like this game is because you actually have to THINK" are really setting themselves up for a fall.
This game requires little to no actual thought. If you find yourself thinking hard during this game, that doesn't speak very highly for your intelligence (presumably the very thing you want to flex in this argument). It's always made extremely, almost patronisingly, obvious when the interviewees are lying (or X for doubt, if there's no evidence), and then it's just a case of going to the next location, walking around until there's a vibration, and watching disproportionate amounts of cut scenes.
I'm on the fence about the game as a whole, but it really isn't one you can defend from a level of superior intellect to those who dislike it. This reminds me of the Inception "you didn't get it, go watch Transformers" debates all over again.
These bastards!
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I am enjoying the game to some degree. It isn't a home-run by any means, but the facial movements is quite the technological achievement. I think the map is poorly implemented, since it takes forever to check it while driving around town... you click "start," go to the map, and then back out and out again... and wait for it to unglitch.
My biggest peeve is that sometimes the evidence doesn't make sense... or rather some evidence goes with the accusation better than what the game wants you to choose.
Great idea for a game, but I hope the next one gets better.
Yeah, the facial "mo-capping" is impressive, but that has very little bearing on the gameplay itself. It's like Avatar - technologically impressive, but not enough to save the rest of the film from being tediously predictable dreck.
These bastards!
If anyone of you moaning and groaning didn't expect a sleuth game when that's all this game said it was in the first place; then you are in the wrong here. Clue gathering, suspect interrogation and so forth were expected and plain as day. This wasn't GTA or True Crime; if you wanted another generic sandbox shooter then you should of picked up Just Cause 2 instead. Don't attack the game for it failing on areas that only existed in one's imagination. You were a cop; not only a cop, a GOOD; BY THE BOOK one at that.
The sleuth genre for video games NEEDED this game and it delivered strong on a lot of areas and maybe we will have more than third-rate CSI and Law & Order games for alternatives in the future. But with the gamer's mindset I keep running into online, it doesn't seem likely.
I don't mean to be a dick, but there was literally no point in that post since it's been said at least a hundred times on this board. Yes, we get it. We get the idea. We know it wasn't meant to be GTA. Blah. Blah. Blah. Everyone knew what it was going to be, you're right, and anyone expecting GTA deserves all the disappointment they get.
BUT.
That doesn't mean it's a good game, necessarily. Aside from the mo-cap technology, I can't think of anything particularly new it brought to the table in terms of gameplay - all the investigative elements have been done before, as have the "action" elements, and the main criticism is that they weren't executed very well in this game. Personally, my main problem is that it wasn't engaging enough to remain interesting throughout - especially when it repeats itself over and over and over again. Once you've done two or three cases, you've pretty much experienced everything the game has to offer, then it just repeats itself with little to no significant variation.
You may say, "BUT THAT'S WHAT A DETECTIVE'S LIFE IS, DON'T YOU SEE? It's not all guns and car chases" ... fine, but does it make a good game? No. You could make a perfectly realistic video game about a potato-picker's day-to-day life but that wouldn't sustain good gameplay.
And gameplay aside, even if I were to look at this as pure narrative and forget the gameplay altogether, the story's NOT that good - even by pulp fiction detective novel standards. All the characters were caricatures, none of them particularly engaging (including the hugely unsympathetic protagonist) and the story plodded along quite predictably. Even when there was a "twist" it lacked the punch it seemed intended to deliver because there's no reason to care. Had the script been turned into a film instead, it would have been panned and forgotten very quickly indeed.
So no, the problem isn't necessarily caused by stupid, irrational expectations or by peoples' attention spans or lack of "appreciation for the sleuth genre" - some people just feel that it didn't work well as a game. And the reasons are clear, and have been stated time and time again with little rebuttal other than the stock "You didn't get it" or "This wasn't supposed to be GTA" responses. You want to see a game which managed to combine great storytelling with equally intriguing gameplay? Red Dead Redemption. Go to the boards there and see how many people are complaining. Popular opinion isn't always right, but there's a strong case for it here.
These bastards!
I'm one in the camp who feels the gameplay doesn't have to be particularly innovative to be a engaging game (however I do agree on the narrative front, but that's another story). How many times have the mechanics of the modern FPS or even open-world games like Grand Theft Auto been done? I'd wager two decades is a long time to be thrown with such mechanics and for people who want PERFECT mechanical cohesion or INNOVATIVE ONLY are going to have a very small game library and a lot of gripes. The mechanic wasn't the most seamless in LA Noire, I agree. The driving engine felt clunky at times, especially in chases. The TPS mechanic wasn't exactly the most invigorating either, but it worked enough. However, I found the interrogations and sleuthing both engaging and entertaining. Maybe it's because my huge enjoyment of noir and crime dramas that aids in this, but I liked every minute of it and enjoyed 80% of the cases (including DLC). I am not one who thought "well is this all the game is" after three cases as there is variation within the case format.
That's how it should of been and its what made LA Noire stick. The procedural detective work and sleuthing made me feel like I was playing a sleuth game that wasn't contrived or weak. Was it full or masterful? No. It was enough to push the medium/genre (hopefully) forward.
I understand how someone could of not liked it or found it dull. But dismissing it like I keep seeing on several boards just seems ridiculous to me and in a way disrespectful of the piece of art we have in front of us.
It's as if you didn't read my post. I only mentioned one technical aspect of the game to show that the gameplay itself (i.e. concept, objective, investigation etc.) was not unique or new, the only innovation being the extensive use of motion capture.
I'm not one to harp on about mechanics at all. I'm not even a big gamer, and generally lean more towards cinematic, narrative games such as Red Dead Redemption or Assassin's Creed than the Call Of Dutys or various other shoot 'em ups. But L.A. Noire just offered nothing but tedium after a while, and it began to feel far more like a duty to get it over with than actually enjoying what was going on. It feels to me like a very small, mildly interesting idea stretched out to the point of absurdity.
I suggest getting hold of the old Blade Runner game for PC. If you ask me, it pulled off the investigate and interrogate gameplay angle far better, and was far more ambitious in its aims (especially since it was made around 15 years ago).
These bastards!
Dude, it's a detective game. Read about it before you play it.
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