In short, the largely narrative structure of most games no longer employs a level or point system. Some mobile games are still based on points and levels, but these are viewed as "arcade" style games.
Modern games have checkpoints, saves, missions, chapters, etc. Some games follow a linear structure you might be able to term as "levels", but open world choice driven gameplay is very much vogue right now, so outside of niche gaming circles, levels and points aren't really used to drive gameplay.
A much more realistic line would be "Hold on mom, I'm almost to the next checkpoint!"
It's like every director/writer took one course in "video game" terminology written in 1989, and simply refused to learn one new thing about the gaming industry.
It's akin to having a scene where a character sits down to Netflix, and you hear the sound of a dial up modem connecting to show that they're getting on the "world wide web".
Just silly.
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