My thoughts on Mortal Kombat X's story and design (long)
I absolutely loved MK9 and consider it the best in the series (MK2 is a very-very close second), but I missed playing MKX when it was new. I picked it up in a gamestore recently for ~$8, and I figured now is the time to play the story mode and the arcade towers with my fave characters.
Warning: this will be a wall of text, so feel free to skip to the TLDR at the end of the post.
Let me divide this post into two parts: first will be about the story, the second will be about the character/environment designs and the gameplay.
STORY MODE (MK9 and MKX spoilers!!!)
OK, so the plot of MKX's story was confusing, too simple and badly exceuted. The confusion stemmed from the fact that many plot developments were not explained at all. Case in point: Raiden gets Shinnok's amulet in a flashback sequence, so in the present, you'd think the good guys have it, but somehow it's in Mileena's possession, and it's never explained how it got to her. Oh, was I supposed to read a comic to understand what exactly happened between MK9 and the start of MKX? I wasn't aware, and I don't think this was a good idea.
For starters, any story should be understandable as it is presented without needing to read/watch supplemental material. It's ok for a comic to enhance the experience and give additional interesting plot details, but it cannot be a pre-requisite for the player to even understand what's going on. But even if I accept this, it's ridiculous that NRS could not be bothered to at least provide a 3 minute long skippable recap of the comic for the uninitiated players. As it stands, at several points in the story I had zero information about basic stuff, and that hurt my experience tremendously.
The other thing that hurt my experience tremendously was how utterly bland and uninteresting the story really is. I normally don't mind simple plots, but the effort they put into this one was so low, I have to mention it. This "bad guy gets a macguffin, almost takes over Earth(realm), all seems lost when a hero comes and defeats him" is sooooooo basic, it's bordering on self-parody. Seriously they could not come up with anything better? Disappointing.
I have things that tremendously hurt my experience in abundance, so let me mention the most crucial one: the presentation of the story was both incompetent and incredibly bland. Incompetent in the sense that they obviously wanted the player to care about the fates of the characters throughout, but for the new characters, they offered minimal characterization (or for some of them, no characterization at all!). With the old characters, they did a decent job most of the time, but since I was missing vital information about what happened to them, their behavior was oftentimes alienating. I can accept Mileena wanting to be the queen of Outworld, but nothing else is revealed about her intentions. Johnny Cage and Sonya have a daughter now, but they also have a grudge against each other, and we don't get any explanation about what went down. Which would be fine, if the writing was sophisticated and hinted at certain events, but all we get is one line from Johnny about how Sonya was always working and never had time for Cassie... which is a tired, bland cliché, and on top of that, it's never revealed why Sonya is mad at Johnny all the time. I lost interest in the interactions of these two very early on.
The new good characters are the daughters and sons of classic characters. I mentioned Cassie already, who is a special forces tough girl. Then there is Jacqui Briggs, the daughter of Jax, who is... also a special forces tough girl, but black. And then there is Takeda and Kung Jin, son of Kenshi and cousin of Kung Lao respectively, who are... generic martial artists. I can't think of anyhing more specific about them. Remember how MK2 had interesting, eerie atmosphere and mysterious new characters who were recognizable and intriguing? Well, MKX has... these guys, and what's worse, their storyline is also boring, but this could be chalked up to the fact that the overall plot is weak.
For the next gen characters, sure, the writers are trying to provide characterization through flashbacks, but these are incredibly clichéd, and not explaining their motivations at all. And then there are some new additions on the evil side as well: D'Vorah has interesting design, but she's just there to execute her hidden agenda, and we don't know why exactly she is working with Quan Chi to release Shinnok. We have Erron Black, who is intriguing for maybe two minutes, and then you realize that you won't get a backstory on him either, and then there is Ferra/Torr, a nice concept and design, and I'd have wanted to learn what their deal is, but you guessed it, they're just there for a grand total of 2 fights in the story, getting maybe 3 lines of dialogue, and none of those could be tied to any actual events of the plot.
Continued in the next post due to character limit