The OP seems not to be able to backup his convictions with solid reasoning. The dodge ability works just as you said. Also, if you WAIT to dodge until the last second the attack CANNOT harm the player no matter where the enemy's weapon is in relation to the player (same goes for executions... invulnerability).
Also enemies being overpowered? Would be just as you said, again, due to the fact of trying to take them on too early... although sometimes that's the fun of it. I must have fought that warrior/trainer maker 60 times while I was at level 3 or something and couldn't beat him (as one hit would end the fight). Then I played the game a bit, did the first dungeon, leveled up, found a more powerful hammer/axe, some health potions, and ended up WHOOPING him, although it wasn't an easy fight and I was clearly outmatched stat wise. That's entirely the fun of the game, IMO though.
I think Darksiders 2 is an improvement almost on all fronts. The controls feel WAY more solid and substantial; where as in Ds1 the only thing that seemed right about War's sword swinging is that it was a little slow in parts (giving the sense of weight for the size---although Ds2 accomplishes this beautifully with the SLOW secondary wepapon). The problem with Ds1 is when you strike, there's no responsiveness... i don't feel like i'm cutting someone down to size. So, the game could've used better collision sound effects (and visual collision effects as well with tiny bits of flesh and blood coming off when you hit something). And also the sword physics should change to register that you're hitting something. In other words, when playing Ds1 I feel no perceptible difference from when War is swinging the Chaoseater in the air versus if he's hacking some undead piece of garbage into pulp). Hopefully that makes some sense.
Anyway, I feel Ds2 is a definite improvement in that area, as well as I like the nimbleness of Death (though he certainly should have been able to double jump considering the way he leaps from walls and posts).
And let's not forget the RPG elements. OMG, way cool than just applying some stupid trinket weapon modifier into a slot and having to level it up with the weapon... meaning you have to waste a lot of time and effort to find out of the effect is to your liking. Screw that. I love random weapon drops and upgrading possessed weapons, or going on side quests to get legendary weapons. And omg, the weapons! So many wonderful designs and different attributes (stats). It's so cool that there's like 3 different types of QUICK secondary weapons with each their own variation on attacks (some having defensive power, some having a projectile ability, or charging/dash ability). Same goes for the SLOW secondary weapons like axes, clubs and polearms! The only complaint I have is I would have liked to have seen a sword option worked in there, or maybe a way to wield Chaoseater (or a transformed version of it that is unique to death---it might be more curved and faster, like a badass elven scimitar... or hell even two of them).
Anyway, I think Ds2 is improvement in almost every fashion. Although some of the maker world elements, and constructs, felt a bit like it was trying to pander to a younger audience. Would like to have seen it with a GoW/adult/mature theme more. Otherwise, great game!
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