MovieChat Forums > Darksiders II (2012) Discussion > Thankfully I got this game for free...

Thankfully I got this game for free...


Thankfully I had a coupon for a free rental at Family Video as this
game was terrible. I only got about an hour into this game and had to
take it back. Coming from a huge fan of the first game, the sequel is
packed way too tight full of sh** that is completely unnecessary. Way
too many puzzles and the controls felt really loose. Some of the
enemies in the game also felt way too powerful, as well as there being
so many enemies on the screen, you couldn't fight one without another
ten coming at you. I also found the dodge system to be extremely
lacking and broken. Press "dodge" and the character would move two
steps, stop, and take damage. Skip this game. Worst game of the year
hands down.

We put our faith in Blast Hardcheese.

reply

I love this game and am still playing this even after completing it once. If enemies are way to powerful give an example, when I first starting playing some enemies were really strong but I kept at it and won. When I completed the game I had died 140 times 60 from environmental and the other was from combat fights

reply

I hated everything about this game. I'm a huge fan of the first Darksiders, I loved that game immensely. This game just felt like it was packed full of crap that was unnecessary.

Squirrel on my shoulder just told me to *beep* off!

reply

Like what?

reply

Really not sure what game you played, OP.

The puzzles are pretty straightforward, the controls feels just as tight as the original Darksiders, the enemies are easier, there is never an unmanageable number of enemies on screen at any given time, and dodging works perfectly. After you dodge, you can fluidly begin a new attack or another dodge without any pause to take damage/get hit.

To anybody reading this, if you enjoyed the first Darksiders, definitely play Darksiders 2.

I am the videogame word made flesh.

reply

I'm currently playing it after finishing Easy mode. Like others have said, the puzzles are pretty straightforward and the controls are pretty fluid.

My guess is that while going through the Weeping Crag, he might've ran into Gorewood. This is a dungeon boss that should be left alone until you've leveled up a bit. When I first played it took me a long time to beat him, but on the second pass I decided to wait and come back later and old Gorewood was piece of cake.

reply

The OP seems not to be able to backup his convictions with solid reasoning. The dodge ability works just as you said. Also, if you WAIT to dodge until the last second the attack CANNOT harm the player no matter where the enemy's weapon is in relation to the player (same goes for executions... invulnerability).

Also enemies being overpowered? Would be just as you said, again, due to the fact of trying to take them on too early... although sometimes that's the fun of it. I must have fought that warrior/trainer maker 60 times while I was at level 3 or something and couldn't beat him (as one hit would end the fight). Then I played the game a bit, did the first dungeon, leveled up, found a more powerful hammer/axe, some health potions, and ended up WHOOPING him, although it wasn't an easy fight and I was clearly outmatched stat wise. That's entirely the fun of the game, IMO though.

I think Darksiders 2 is an improvement almost on all fronts. The controls feel WAY more solid and substantial; where as in Ds1 the only thing that seemed right about War's sword swinging is that it was a little slow in parts (giving the sense of weight for the size---although Ds2 accomplishes this beautifully with the SLOW secondary wepapon). The problem with Ds1 is when you strike, there's no responsiveness... i don't feel like i'm cutting someone down to size. So, the game could've used better collision sound effects (and visual collision effects as well with tiny bits of flesh and blood coming off when you hit something). And also the sword physics should change to register that you're hitting something. In other words, when playing Ds1 I feel no perceptible difference from when War is swinging the Chaoseater in the air versus if he's hacking some undead piece of garbage into pulp). Hopefully that makes some sense.

Anyway, I feel Ds2 is a definite improvement in that area, as well as I like the nimbleness of Death (though he certainly should have been able to double jump considering the way he leaps from walls and posts).

And let's not forget the RPG elements. OMG, way cool than just applying some stupid trinket weapon modifier into a slot and having to level it up with the weapon... meaning you have to waste a lot of time and effort to find out of the effect is to your liking. Screw that. I love random weapon drops and upgrading possessed weapons, or going on side quests to get legendary weapons. And omg, the weapons! So many wonderful designs and different attributes (stats). It's so cool that there's like 3 different types of QUICK secondary weapons with each their own variation on attacks (some having defensive power, some having a projectile ability, or charging/dash ability). Same goes for the SLOW secondary weapons like axes, clubs and polearms! The only complaint I have is I would have liked to have seen a sword option worked in there, or maybe a way to wield Chaoseater (or a transformed version of it that is unique to death---it might be more curved and faster, like a badass elven scimitar... or hell even two of them).


Anyway, I think Ds2 is improvement in almost every fashion. Although some of the maker world elements, and constructs, felt a bit like it was trying to pander to a younger audience. Would like to have seen it with a GoW/adult/mature theme more. Otherwise, great game!

reply