MovieChat Forums > BioShock Infinite (2013) Discussion > Has Infinite taken the 'Horror' genre ou...

Has Infinite taken the 'Horror' genre out of the series?


The rapture games gave you that sense of uneasiness and was very creepy and dark.
From what I've seen, this game doesn't seem to have it

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According to the reviews I have read/watched, the game is supposed to get a lot darker and creepier as you progress. I haven't gotten far enough to verify this for myself though

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The game has very sinister undertones about race and society. It's made even more unnerving becomes it comes in such an innocent looking package.

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In one part of the game you get transported to the future and have to explore a creepy mental asylum.

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Rest assured Infinite still has some creepy moments, and 'scary' parts. Infinite shows you the bright side of Colombia and tears it apart slowly as you progress through the levels. This once thriving and beautiful city will all but be a memory, and through the play through your just hoping, and wishing to see that Colombia restored to it's original beauty. It's like the city itself is a character of its own.

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Wait for the Siren and The boys of silence...

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I never thought of the BioShock series as being a genre series and certainly not horror. They focus on telling a smart, engaging and challenging story and sometimes, to tell the story they are telling effectively, you encounter moments which are quite scary. But if the story doesn't need scares then there won't be scares.

However, to answer your question properly: I found the sense of uneasiness almost constant in Infinite, much like BioShock 1 (and, to a lesser extent, BioShock 2, a game I very much enjoyed but I guess familiarity breeds contempt when it comes to atmosphere) or the early hours of Dead Space; even in what seem to be safe zones you're on edge waiting for it all to turn nasty.

Infinite also deals with some heavy themes in a rather dark way. Racism, religious fanatacism and polticial extremism being the three major themes: not only do they pervade the atmosphere and the background story of the entire game but there are moments when they are thrust right into your lap. For example early on in the game you are presented with the option of carrying out a humiliating assault on an ethnic couple in order to avoid having your cover rumbled.

As for creepiness; there are certainly moments in there. Perhaps not as frequent as BioShock, but they're certainly there. As someone mentioned there is an entire level set in what is sold to the people of Columbia as a rehabilitation clinic, but is in fact a nightmarish asylum, during which you encounter probably the creepiest enemies in the game and there is one moment in particular in this level that truly IS a horror moment; I won't say any more and spoil it for you because it's one of those excellent horror moments where, if you don't know it's going to happen, will make you crap your pants, scream and laugh all at once!

The key thing to remember is that, dynamically, these games are quite different in spite of both superficial and thematic similarities. In BioShock you are essentially exploring a hanuted tomb whereas in Infinite you are exploring a living, breathing, fully inhabited city at a key moment in its history. Whilst the former is going to lend itself to lost of scares and horror moments, the latter is going to, by necessity, have less of those moments.

A good analogy would be to imagine play BioShock if it were set right in the middle of the Rapture Civil War. There'd still be plenty of scope for frightening moments but they might not be able to comes as thick and fast.

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I`m fairly sure i know the exact part of the game you are referring to in the last part, definately one of the best parts of the level.



Shiny. Let's be bad guys.

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It's gotta be one of two parts, either that God damn wheelchair with the head on it, that gave me the creeps to no end, or the jump scare moment where you turn around from the controls only for that monster thing to be there, spawning the minions that charge you. Yes, the asylum was a pretty big shift in tone, I thought I'd stumbled into a survival horror game, the part where you find the dead Chinese guy who was beaten to a bloody pulp was also rather horrific.







"Jesus was a cross dresser." - George Carlin

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I am a die hard horror fan and this game has one of the best jump scares I have ever encountered in anything. The exception being the book Ghost Story by Peter Straub(dude's prose had me so on edge that I jumped at the line "Hello Boys")

This game deals with more real world horrors(racism, genocide, patricide, guilt)where I feel it lacks the atmospheric horror of Rapture. This game is as intense as the first but in new ways. Watching a city and its more innocent civilians crumble because of your actions is horrifying and once the game unloads its truth on you...well you'll see......

P.S. if the raffle at the beginning doesn't horrify you in its explicit implications then well you may have no soul.

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The asylum bit... Is that where you see the guy with a divers helmet on with two massive horns for ears and he makes the Washingtons attack you?

Because I really didn't that scary. I wasn't even that scared when freaky horn guy was behind me.

Lady Comstocks ghost was kinda spooky though!!!

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Not gonna lie, at THAT bit when you turn around from the console, I actually shouted out loud and missed pretty much every shot I fired...From the starting pistol...

Facepalm was not the word!

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Infinite still has strong horror tones apparent even though the city is a beautiful, colourful and populated dystopia. The first thing I found somewhat creepy was a cult that hailed John Wilkes Booth and called Abraham Lincoln 'the Devil.' After that, I found the creepiness came from the cults and the cities ambitions (I wont elaborate for spoiler purposes).


--------------------------------
Last seen films:

Rushmore. 8.5/10
Flight. 10/10
The Experiment (2010). 8/10

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It def. doesn't have that horror feel like the original, but that's a good thing. It's its own game.

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