I liked the story of the first and second ones better than Infinite. It was engaging, but also confusing and it lacked a lot of the elements found in the other games.
For example, the biggest theme from the first 2 games were the choices. In the second one you were a Big Daddy. You could choose to be a monster that kills everything, or you could be a compassionate guardian that cares for the little sisters.
Same with the first one, you could choose to help the little girls, or you could kill them instead.
Infinite offered choices, but in the end the game kind of ended the same way no matter what you do.
This version of the game wasn't very scary either. The other two had very creepy elements and I remembered jumping a couple times when the slicers came up from behind me. This was missing in this game.
Overall, I like the story, and the twist, of Bioshock I better than Infinite. I think 2's inferior to both.
For a game that explores ideas of infinite possibilities, it was bitterly disappointing to get a static ending. For a static ending, it was ok, but the format was a letdown. Here we have a beautiful game that has graphics good as many rendered cutscenes, and they don't take advantage of that with the ending? Still we get static?
I wanted an ending that was my own, one that would be difficult for any other player to get exactly.
While I agree Bioshock I is much scarier and creepy than Infinite, I can't say that this made it any less interesting. In the early gameplay videos you could tell they were going with the "everybody's insane due to X" approach like Bioshock I, but I think that would have been too familiar.
The whole point of the game is that choice is an illusion. Characters often remark on how many times Booker makes the same decisions, no matter what. It's not because the concept of choice doesn't exist, but because this particular Booker in this particular timeline was positioned in such a way that he was able to succeed. You can choose the pendant, for example, but nothing about that decision matters. Your choices don't matter, because your path is already written. There is always a lighthouse, Elizabeth tell us, and there is always a girl.
Bioshock 1 and 2 were about making decisions as they pertained to morality. Bioshock Infinite explores the deeper meaning of choices within the context of a Multiverse, where every decision leads to a different reality. In one of these realities where all choices lead to this particular end, only one finality is possible. It's a very heavy concept to wrap your head around, but it makes complete sense.
I get "the point", but it seems to me this "point" was an excuse to make a comparatively easy to produce static ending.
What does NOT make sense is that, no matter what you do, Elizabeth reacts the same way. Even one of the transition menus says something to the effect that she has a soft spot for the people in the slums.
Yet you can slaughter unarmed civilians in the slums by the dozens and get NO response from her? Is her complete indifference a constant as well?
I get "the point", but it seems to me this "point" was an excuse to make a comparatively easy to produce static ending.
What does NOT make sense is that, no matter what you do, Elizabeth reacts the same way. Even one of the transition menus says something to the effect that she has a soft spot for the people in the slums.
Yet you can slaughter unarmed civilians in the slums by the dozens and get NO response from her? Is her complete indifference a constant as well?
^This. Too many things in this game break me from the immersion.
---- I'd love to see you in the moonlight with your head thrown back and your body on fire. reply share
"You can choose the pendant, for example, but nothing about that decision matters. Your choices don't matter, because your path is already written. There is always a lighthouse, Elizabeth tell us, and there is always a girl. "
WHICH IS WHAT MAKES IT A PATHETIC GAME. Do you understand or not? Nobody needs a game with choices that lead to NOTHING, except a cop-out pseudo-philosophical static ending. Multiverse is presented AWFULLY. It could've truly explored different possible realities, but instead we're stuck in two.
It's not a heavy concept, and it's certainly the furtherest from a SATISFYING gaming experience that you can get. Doesn't hold a candle to Bioshock 1, let alone System Shock. THOSE are twists that really hit you hard.
Why must people over analyze a game, as long as people are entertained by it, i would classify it as a good game. i classify Duke Nukem forever as a good game because it entertained me by how completely *beep* awful it is. but it is by far not a game that i would recommend to anyone looking for cheap thrills or someone who is like a game snob
not like Bioshock was based on choice, it's either you kill or you don't...not a big deal! I found Bioshock infinite far more engaging in terms of storyline and the twist was very interesting, Bioshock 2 had no twist, Bioshock 1 had one, found it nice, but prefered BI in every way!
This is kind of stupid. I respect that you like the story better but your reasons for this aren't valid. The choices in Infinite aren't supposed to change the ending. Ken Levine said that the he hates multiple endings. I have seen people who say the choices were thrown in last second. That isn't true at all. If you weren't given choices then the constants and variables wouldn't register. The choices weren't thrown in they were put in to reflect constants and variables. As for the for the scares nobody can say that Infinite is scary but that is invalid too. The scares are an atmosphere element not the plot.