OP and AndreiPavlov: Couldn't agree more.
To me the main strength of BioShock Infinite (and the entire series for that matter) is the "feel" of it; I love the design, the atmosphere and (for the most part) the gameplay.
I also love the initial (though eventually proven false) premise of the story, the setting of the whole thing.
I just seriously dislike the school of thinking (in both movies and books, especially in the sci-fi/fantasy genre) that seem to say: The more convoluted, the more complicated, the better. I don't need a hysterically pretentious and unnecessary "deep" plot where it turns out "you" are "him"; with multiple dimensions and timelines and whatnot.
Few storylines can be truly original anymore anyway, and they don't become more interesting than the ones already told by adding as many surreal twists as possible. The way I see it the real strength lies in the telling of the story. A plotline can be simple as heck and still pull you in through the way it's (in this case, literally) played out.
And I certainly, most wholeheartedly agree with AndreiPavlov:
Would be quite happy if Booker and Ely could just fly away on the Comstock's ship to Japan or Russia and settle there for good among the evergreens with "Johnny be good" sounding as the background.
Though I, for one, would choose Paris.
IMDb-boards would be less confusing if people would mark their signatures clearly.
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