Thought/question on the long death setups
The ones like the pervy guy, sorry I can't remember his name, who gets accupuncture, the needles go harder into his back, falls on the ground ... I can't remember what else happens before this, but ... the statue falling on his head.
Or Evan in FD2, hand in the garbage disposal, not being able to get it out or turn the disposal off, the fire, not being able to stop it, but it getting worse, the fire escape not working, he jumps on the ground, falls on glass, then is alive and gets the ladder through the eye.
I guess the second one is more of a good example of what I mean, actually. But you get the point. Does death mean for every part of that to happen? Every near-death in the death setup, every injury, every almost-death? Because it seems not, it seems like every part of the setup is another way they escaped death, as in the second example, if the garbage disposal I don't know, cut off his arm? Lol or more like, dying by fire. It seems like escaping death time after time. Then shouldn't they be put back to the top of the list? And if death IS controlling the whole sequence, it seems death knows Evan would put his hand down the garbage disposal with the watch on, getting it stuck, make the fire worse ... and that seems like death has control over the people completely. If so, why let them escape the bridge/plane/pileup in the first place, if you can control them?
These setups are fun, but putting thought into it seems to kill it a little.