MovieChat Forums > Red Dead Redemption (2010) Discussion > I came to realization this is the most d...

I came to realization this is the most depressing game I've ever played



(spoilers)

This story bums me out more than any spaghetti western I've ever see. Because you realize at the end the WHOLE game is really, if you think about it, for nothing.

And I'm not just talking about John getting killed. That is par for the course. The whole point is that John doesn't want Jack to be like him. Which is exactly what happens. Sure he is more educated and good humored than his father, but jack is still the range rider without a home. A man who will kill out of revenge.

i think this is the only game I've ever finished when I realized all the events are truly meaningless.


Sometimes, Just Sometimes, the joke's on you.

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More meaningless than Tetris?

Jesus died for our sins. As he's already dead...sin away.

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It's one of the greatest pieces of evidence that games are art. I heard a film director once say "All war movies are anti-war movies." Film Director Francois Truffaut also famously said that there is no such thing as an anti-war movie because war will invariably look exciting on screen. That's the paradox.

Red Dead Redemption has a violent protagonist as any media about violence would. It makes violence fun because it's a game, but it would likely be just as fun to watch on film. Which brings me to an interesting revelation. The ultimate thesis of the game is that violence cannot be used to solve long term problems. You didn't even touch on half of it - Dutch is gone, do the gangs disappear from New Austin? Nearly half the game is spent helping a group of rebels win a revolution in Mexico, and when it's all said and done, Reyes is just as bad as anybody else who did the same before him. Men like Ross still exist, despite Ross' death, and as you pointed out, Jack replaces his father, nothing has changed. Yet these acts of violence are almost always taken in the name of the 'greater good'. No one ever gets to the source of the problem. They're treating the symptoms instead of looking for a cure. - Using a hunting knife to cut off a growth that has to be surgically removed. A societal problem.

I think careful examination shows that no long term problem is permanently fixed through the use of force.

Regardless of how true my theory is; the fact that any game could end with a tragedy and/or the death of it's central character and be highly regarded is a great step in the right direction. Art is just expression, hence communication. Rockstar - whether it's obvious to people or not - always has compelling things to say, I think that makes for awesome artistry.

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You can't know what you're talking about if you don't know what you're saying.

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RDR is the most convincing argument yet that games are a form of art, yes. The story rivals that of a theatrical film. It's one of the best games I've ever played.

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I agree wholeheartedly with all of the points made by everyone in this thread, particularly the OP. For some reason I even found myself being bummed out by the most minor events in RDR, such as when I only found out that there was a finite number of buffalo roaming the Great Plains two seconds after I'd blown the brains out of the last living one, and was greeted with a cheery 'Achievement Unlocked: Manifest Destiny' text-box flashing up on-screen.

Admittedly I don't play many games outside of mindless first-person shooters, but RDR is hands-down one of the most gripping, thought-provoking, and immersive games I've ever played. I was really engaged by the redemptive aspect of John Marston's personal journey, and as gplechuckIII mentioned, the fact that the game seems to end with Jack continuing a perpetual cycle of vengeful bloodshed was a bit of a downer to me.

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It ended as it should. It ended in a typical western style. It doesn't have to end with any deep meaning. This is their homage to some of the best western movies ever made.

}--Insert @¿@ Signature Here--{

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And just where did you get that idea from? I presented my case for the likelihood of meaning in the game's finale, all you've said is that it's an 'homage' to... nothing in particular - but evidently to an entire genre of movies that I apparently haven't seen. I'm not the biggest western fan, but I've seen a lot of them, and most don't end with the character biting the dust at the end. The ones that do, don't present it as all that depressing or dramatic, when it happens. (Butch Cassidy and the Sundance Kid springs to mind. More of a fun adventure ending than anything else.) I don't see anything typically western about it. It has the conventions of drama sure, but otherwise...

I've heard the creators of this game talk in depth about 'the death of the cowboy' and 'the end of an era' so don't tell me they aren't intent on delivering a message. That, and an 'homage to the genre' are not mutually exclusive anyway, especially since those movies had plenty to say. It pains me that people think copying things just for the sake of copying them is common practice, not because it isn't, it may be; but it's a lot less common in top tier media, they're usually drawing upon the things that made the genre valid in the first place, so it mostly bothers me because people who accept that way of thinking as valid are more likely to approve of it's meaninglessness; make studio executives go 'that's what the kids are into nowadays' without a second thought, when doing anything for the sake of just doing it isn't generally valuable.

Maybe John Marston should have been a total sexist, that was pretty common practice in the genre for a long time...

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You can't know what you're talking about if you don't know what you're saying.

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I loved it, I hate happy endings.

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Except after a massage.....

What is up homie?

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There are a lot of things that are depressing about the game other than just the end of the game. What about that guy you run around picking up flowers for and you get to his house and his wife is dead?

*beep* I can't wait to play this and Undead Redemption again!

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Deftones makes the world a better place

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