I think there are two ways at rating games. One is basing it on expectations and the other is based on realistic parameters and looking objectively at what the game brings to the table in terms of immersiveness, appeal, fun factor, replay value, soundtrack and overall game as a whole package.
I think that if you want to give games true ratings, then you should not base it on expectations; that would be biased. Much like rating movies, it should ideally be objective, no? So personally I believe it should be rated objectively according to a set of different categories that encompass all possible aspects.
If I'll go by expectation (my own) then I will give that game a solid 9.0. However if I go by objectiveness I will have to give it a 9.5. Reason being is because I'm not too big of a fan of the old days, and didn't personally like the era it was chosen to be in; but that is subjective. I didn't find it as-scary as I thought it would be, rather bizarre for a proper choice of words. To me the characters, even the sane ones (not the splicers) seem disjointed in demeanour and connection to reality. The scene with Andrew Ryan's 'a Slave Obeys' felt creepy, but somewhat wooden. And yes, like someone else said, you don't get the same gratification when drilling someone with the guns as you do with other games. Half Life is one of those games that every single weapon you get; from the gun, the Magnum to the Rocket Launcher, gives you a whole different gratification from using it. In Bioshock, many times I felt that I was switching weapons because I felt they were wasted in the game without use. The Flame, Liquid Nitro, and Electricity thrower is a waste of a weapon when you have the Plasmids that do the same, and much quicker. As in contrast with Half Life-2 or Halo, or even games like Black, I switched weapons because I had the desire to do so. There is definitely something missing in that department, a slight emptiness. Maybe they don't feel as heavy as they should, or grounded, or maybe the AI reaction from the Impact detection on the characters you shoot at. It feels many times that the splicers don't react properly to being shot...
However, with that said, everything else in the game is brilliant. The fact that you have to chose different ammo for effectiveness, hack into machines, bots, cameras and health Stations is very original. The AI is not too bad actually. The Physics engine is fairly well (again, nothing like the realistic feel of HL-2), the visuals are out of this world; the story is immersive, unique and shocking and fits the era. And the Water Effects are just flat out amazing. Plasmids are a good highlight as weapon use. And just the way the upgrades of new plasmids that follow with a little 'old times' ironic video description is something else. The insect swarm, Ice Blast... and seeing your character's hand affected according to the plasmid choices is something else all together. The Little Sisters, Big Daddies, the Splicers, research camera...
For all the game's flaws, there are virtues that outweigh the flaws to the point where they're not even an issue. This game objectively deserves a 9.5 for being what it is and delivering exactly what it set out to be; a deep, beautiful, bizarre, creepy, disturbing and compelling First Person shooter adventure with a deep underlying human commentary.
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