MovieChat Forums > BioShock (2007) Discussion > One of the most overrated games ever

One of the most overrated games ever


Sorry fans. I'm not trolling. Graphics and (mostly visual) atmosphere are pretty cool in Bioshock, but the rest isn't, that became obvious to me after several hours of fun when I realized I was doing nothing of real significance. I could go on and on about the flaws - I won't because no one will ever answer to me anyways, there are so many of them I can only believe either 1)you are all hooked by the neat visuals and the many ways of killing/destroying everything all the way you want or 1)what I see as mistakes, you see as positive points.


"I don't care what you believe in, just believe in something ! No matter what..."

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it can never be overrated, only underrated. it's full of ideas, emotion, contrast, irony, message, tragedy. everything to make the perfect story. one of the greatest of video games. the atmosphere can never be given enough credit. musics... oh musics. both score and classics are just perfect. what do you mean nothing of significance? it's a survival game. it's singificant for your existence. were you expecting to go out? think of undersea as the universe of game. to me bioshock means underwater. bioshock infinite no matter how good, it will lack in so many ways because bioshock is a story for one and only game. even bioshock 2 lacked in so many ways. since you didnt explain "mistakes" i cant comment on those. and i don't even like fighting, killing hundreds of things is the main problem of video games from the day they appeared to this day.

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First, thanks for answering and sharing.

Story ? Sorry I didn't really see one and I had played 3 quarters of the game. Nothing (except Atlas and Tenenbaum giving you a few radio instructions) but monsters, shoot, move on, repeat. Ok it gets better after that (I read the script on Bioshockwikia) but still... Right now I'm playing Deus Ex : Human Revolution, now this is about a great VG story. Oh, and those audio recordings... such a lame, as quickly tedious and non-linear, attempt at storytelling, that I'm begging you not to use them as a counter-argument.

Don't remember a particular music theme, just nice but repetitive noises (machines, enemies etc). Could you post a link ? Again, DE : HR is the better one, featuring a totally grandiose and accurate OST.

"A survival game" in which you can't truely die.. what a brilliant idea ! (and yes, I know about the patch which allows to turn vita-chambers off, it doesn't change my point cause I was mentionning the initial idea).

"killing hundreds of things is the main problem of video games from the day they appeared to this day" It's also, as far as I recall, the main thing you do in Bioshock. Had you listed this as an inevitable flaw of BS ? Otherwise I don't get the positive point in that argument.

Looking forwards to read you.



"I don't care what you believe in, just believe in something ! No matter what..."

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Well, it figures. I love Bioshock and have played it several times from beginning to end. But when I tried to play Deus Ex HR last year, I could only stomach it for about five hours before I was peeing my pants in boredom. I don't want to argue, there's no accounting for taste and no point in fighting over which video game is better than another. It's absolutely subjective. Just saying, it makes sense since our tastes seem to be the opposite.

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Fair enough, I respect your choice fully. I had a lot of fun with Bioshock actually, but around 10 hours into the game I realized I was doing the exact two-three same things over and over again (basically, move through areas, kill, and hack). Then I just couldn't play anymore. I hadn't seen the inch of a story - Bioshock is always referred to as having a good one but until I checked wikia, I couldn't figure out what it was ; that way of making the player collect audiotapes was so boring and distracting from the game's flow that, it it's supposed to be the main way of storytelling, it didn't succeed for me. Meanwhile the constant fights ended up feeling repetitive, and the missions didn't really motivate or engage me. Finally, the whole thing was too easy thanks to vita-chambs.
Reverse those arguments to get the reasons DEHR hooked me from the very beginning and still does it now (even to the point where I forgave its shameful technical problems).
Tanks for the answer anyway, good luck.

"I don't care what you believe in, just believe in something ! No matter what..."

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I respect your opinion but I completely disagree with it. The story itself is philosophical in nature and attempts to address, rather critically, the policy of Objectivism (Ayn Rand - Anthem, Fountainhead, Atlas Shrugged, etc.).

A man, Andrew Ryan (see what they did there?), in order to get away from government regulations and societal hindrances like ethics, morality, and religion, builds a city beneath the Atlantic Ocean and invites the world's most intelligent people to join him. Due to the nature of this free market society, people are allowed to live their lives in any way they see fit - this causes the hard sciences to advance rapidly as scientists no longer have to worry about standard practices, testing regulations, government oversight, and so fourth.

During this rapid progression, the discovery of a sea slug that has restorative attributes leads to the development of Adam. Adam essentially re-writes genetic code allowing scientists to cure human ailments like disfigurement and paraplegia. As more scientists begin working with Adam, the demand and market for it continues to grow leading to the development of tonics and plasmids - which allow citizens to become, in their own way, superhuman (increased mental awareness, super strength, etc.).

And here's where the story takes off....

While these scientific advancements continue, income disparity continues to increase between the rich and the poor (blue collar workers still exist here) driving a market for cheap (and foreign) goods. As a consequence, Ryan begins increasing security measures to prevent unauthorized materials from getting into the city; ironically undermining his free market principles. Eventually, this leads to a black market controlled by a ruthless businessman (Frank Fontaine). Using his wealth and status, Fontaine begins pouring his money into the burgeoning genetics field, homes for the poor, and Little Sister orphanages. Fontaine becomes a "man of the people" all the while being the primary supplier of Adam and plasmids. As Adam becomes more widely available, almost all citizens of Rapture are splicing. The only problem with this is that splicing is extremely addictive and eventually destroys the user's brain.

As Fontaine becomes more powerful, more citizens become enamored with him and his "working class" mentality. Eventually, Ryan, who never bothered investing in genetics, realizes that his status is weakening and, with the help of the police, initiates raids on Fontaine properties. Ryan, who does not believe in government control, begins seizing and nationalizing Fontaine assets and properties. Ultimately, Ryan conducts a raid that ends in the death of Fontaine.

After Fontaine's death, a man by the name of Atlas begins picketing the actions of Ryan. While resistance builds, Ryan becomes more tyrannical and begins executing resistance members. This culminates in a civil war that occurs just prior to the arrival of the protagonist.

There is much more to the story than that, and I won't spoil the ending for you, but this should give you an idea of how complex and interesting the story is. Please keep in mind that I haven't outlined what the Little Sisters and Big Daddies are, why they're there, who you are, and how you got there, or any of the secondary characters - which are all *beep* stellar.

I find it interesting that you were able to get into Deus Ex:HR and not Bioshock. The true meat of the story in Deus Ex is actually obtained through journal entries, news articles, and hacked computers. That's not to say that it's not great, I also loved that game, but a lot of the story, background, and atmosphere is not given to you through cutscenes - you have to look for it (this is similar to Bioshock).

Anyway, if the game is not for you, it's not for you; no harm, no foul. But I think you need to look at Bioshock more as an interactive experience than as a videogame. Hope that makes sense.

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That's a great narrative, and it would make me eager to play if I didn't know about the game.
Unfortunately, this is merely a background.
While I was playing Bioshock, I never, ever (except during the beautiful introductory ride in the submarine) came to feel, yet alone understand, either 1)This awesome context or 2)A specific narrative flow. Thanks to wikia, I know how it ends, but it seemed nothing special : villain Foutaine is defeated, hero rules over Rapture or get back to the surface..
I was very invested in the game itself, so I'm pretty sure I didn't miss anything by not paying attention or stuff like that. Actually it stroke me as a shame that the actual world was already devastated : witnessing the progressive downfall of Rapture (in a way not unlike Deus Ex's, where gradual chaos becomes the norm) would have constitued a much stronger narrative imo.


" The true meat of the story in Deus Ex is actually obtained through journal entries, news articles, and hacked computers. That's not to say that it's not great, I also loved that game, but a lot of the story, background, and atmosphere is not given to you through cutscenes - you have to look for it (this is similar to Bioshock)." That's where you are wrong imo (no offence). DEHR offers frequent, extremely immersive and powerful cut-scenes which put in scene a graspable scheme of conspiracies, shadowy characters and a latent, decisive evolution of society which I found particularly jaw-dropping. Of course, you also get to see that in E-mails and books, but it's rather secondary : the main way of storytelling is dynamic missions (with real-time conversations between Jensen and other relatives, which works just as well to highlight you the things you might miss when proceeding through the levels) and those cut-scenes. In Bioshock, I was just strolling through places killing everything that moved - for no reason other than 'splicers' are evil and everywhere - , listening to Atlas and Tenenbaum who gave me vague orders or advices, and picking up the audiotapes I quickly lost interest in as I said in a previous post.

Thanks a lot anyway for the pleasant discussion ! VG boards are usually deserted, it's nice to find people actually answering posts on them.


"I don't care what you believe in, just believe in something ! No matter what..."

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Hm. The ending isn't that straightforward; the twist, I thought, was fantastic. I get it though, scavenging for audio logs can get tedious if you're not fully invested in the story. Without interest in the story, Bioshock can appear to be a bit lackluster in comparison to other first-person shooters. I will say that the gameplay in Bioshock 2 is a huge improvement over the first game, so you may want to give it a shot sometime if you're interested in the plasmid mechanics. You can probably pick it up used for ten bucks.

Maybe I enjoyed the journal and log entries in Deus Ex more than you did. For instance, a lot of the text that can be found within the game is optional but you're rewarded with context about the world for your effort. I particularly like the entries at PICUS regarding the various ways to "tactfully report" the news.

One more thing: Have you heard of Bioshock Infinite? It's a new entry in the series that is unrelated to the past two games. The game takes place in 1910's in a floating city called Columbia. More information can be found here: http://www.bioshockinfinite.com/

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Yeah, heard of BI. Might be cool, might refresh the franchise, as opposed to B2 which did not.
Ho, I enjoys the journal and log entries in DEHR immensively. In each level I pick up as many E-books and pocket secretaries as possible and hack into every computer. There are a lot of situations like the one you described, it all helps to make the world feels more 'alive' (compensates for the relative staticness of the outside environments, bunches of people standing still and doing nothing).


"I don't care what you believe in, just believe in something ! No matter what..."

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What you say about Bioshock's story is basically true, and it reminds me of my experience with Silent Hill, the first one that came out in 1999. I played it for a good long while, up to the point where you confront a certain character on a carousel. Probably almost 10 hours. At that point suddenly I realized "Jesus, I've been slogging my way through this game for a long time, but there is literally NO STORY here. I've met a few characters and they've made some cryptic comments, but I have no idea wtf is going on. This is just a bunch of creepy atmosphere for its own sake, there's nothing to back it up." So I quit playing it right there.

About a year later, I was on a video game forum and I stumbled across a thread about "The Silent Hill Plot FAQ". I thought "Why would that game need a plot FAQ? It didn't have a plot!" But I checked out the FAQ and it turned out that actually Silent Hill did have a fairly deep and complex story... it's just that the game withholds telling you any of it until the very last section of the game. Which, ironically, is right what I was on the threshold of when I stopped playing. I went back and started over and played it again and it went on to become one of my favorite games of all time.

Bioshock is a lot like that. For the first 3/4 of the game, they don't really tell you much about the central plot. It's all just establishing characters and fleshing them out and giving some history as set up. And when they do finally give that to you, it's actually a back story and a major plot twist that puts the events of the game into a whole new context.

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Gosh, I agree with EVERY sentence you wrote here !
Indeed I stopped playing Bioshock, out of bore, before I had reached the big twist. Maybe I'm gonna get back to it later. But I don't think I could like it like you did : 1/4 of story is just lazy, no matter how great it then becomes.


"I don't care what you believe in, just believe in something ! No matter what..."

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I could go on and on about the flaws - I won't because no one will ever answer to me anyways
I would like to hear them. You don't support your claims with specific evidence, and because of that, I couldn't be able to discuss the issue with you. [quote]I realized I was doing nothing of real significance.[/quot] How? In what way? If you explained your point-of-view better, I could understand where you're coming from.

My award for most overrated game ever would probably be Half-Life 2, but that's for another discussion, if anyone's interested.

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Perhaps you could just read the posts (including my owns) that followed my op ?
Looking forward to discuss, if you wish it.

"I don't care what you believe in, just believe in something ! No matter what..."

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[deleted]

The fact you don't think there is a plot to this game confuses me greatly.

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What bioplasmid said

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"One of the most underrated games ever" (fixed)

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Fine if you disagree with me, but your statement is untrue. BS isn't underrated in any way, everyone clearly loves this game.


"I don't care what you believe in, just believe in something ! No matter what..."

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I agree! I haven't completed it yet but I find the game fairly tiresome.

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Bioshock is a ghost train where you can come off the tracks for a bit to scavenge but there's not enough reward to do so. So a ghost train it is, one layered with some philosophy but it's really just as much atmosphere setting packaging as the lovely art deco style is because everthing is in service to the mutual masturbation of 'I shock you then you shock me and repeat - and I'M always going to shock you MORE because its MY ride'. It's a beautifully drawn epic scare ride and so is Infinite. You can take messages from it (Infinite has even more) about all politics eventually becoming corrupt, about some religious people being racist etc. but it all boils down to there's always a Wizard of Oz type pretending to be smaller or greater than they are and that people should think for themselves. Regrettably , the first game has a joke at the player's expense in this which basically boils down to what I always thought - just wait on the steps of the lighthouse. Sadly Levine didn't incorporate a rescue boat to find you after, say, you wait there for 30 minutes. So the joke of 'why did you go along with these orders?' is one that no player is allowed to forsee. Not a decent thing to do, Levine. It's a story, nothing more.

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It has a fairly unique story and the libertarian utopian turned dystopian is great. The twist for me anyways was unseen since the actor playing Atlas was so compelling an the events leading up to it flowed naturally so you believed he was real..

But sure what a nice copt out when all you need to say is "it sucks and you won't agree with me" rather than offering a coherent argument.

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