Too much of the 'finds purpose - loses purpose' cycle
Green Lantern's momentum was killed by adding a 'hero resists the call' beat right out of the generic monomyth playbook.
Solomon Kane has its protagonist swing back and forth from finding his purpose to losing his purpose.
purpose: kill and loot;, loses purpose: targeted by Satan's reaper
purpose: chill at monastery; loses purpose: kicked out
purpose: be saved and claim inheritance; loses purpose: kills and be damned
purpose: Find girl; loses purpose: thinks girl is dead (based on report of one guy)
lost purpose: girl dead -> drunk & crucified; finds purpose: girl is still alive
Additional purpose: lead siege to defeat Malachi (resists but comes around)
Additional purpose: reuniting family he hated; new purpose: kill family
Final purpose: fight evil in general
The whole thing feel like a hero 'resists the call' in an act 2. Over and over again he says "no" to various calls to find his destiny, join travelers, fight bad guys, lead a war but then ends up belatedly doing it, usually after moping and being ambivalent.
Similarities to other franchises:
I don't know anything about Howard's Kane, but:
- repentant warlord/brigand like Xena and The Shadow
- looks like Hugh Jack in Van Helsing
- generic medieval cosplay black leather bad guys even though it's the Seventeenth Century
- saves soul by offering to be damned in order to save soul of young woman (Constantine, Dante's Inferno based on videogame)
However, despite all that, it was pretty OK with some nice moments. 6/10.