MovieChat Forums > The Venture Bros. (2003) Discussion > General question about motivation for 'a...

General question about motivation for 'arching' or finding a 'arch'


I understand the comedic element behind making the whole hero and villain thing into a bureaucracy. But is there any story based significance for why someone would be in this position? Why they would wan't a "arch" outside of being really bored? Does it provide them with any benefit?

I know that in "1910" there was some sort of treaty formed between "heroes" and "villains" that took place at the venture compound according to fallen arches (even though that time placement doesn't add up to me). We also know that the Guild of Calamitous Intent is generally the governing body for villains. There is a extensive rule book stating what kind of weapons villains can use in what situations (S2E2 Hate Floats) and rules on POW's and other misc rules such as Rusty's Law which seems to make little to no sense. Although I get this for the point of comedy.

As a story though, why do people seek out arches? Why do people act as super villains? Is it just because they are bored? Do they stand to gain any profit? As an arch villain doesn't having a hero against you just slow you down?

My guess based off of something the Monarch said is this: Villains may exist for profit or passion. Heroes or those affiliate with OSI etc exist to stop villains. By joining the guild, villains are given a range of general benefits such as "dental" and various "rights" but also "restrictions" and are assigned a properly matched nemesis. So, instead of being a free agent where they run the risk of being stomped out by someone who highly outmatches them, the police, or having no guidance they can join the guild.

Is there anything ever in the story that actually explains this? I should note that I haven't seen season 5 and if you are going to include anything that includes serious spoilers please put the veil over it! Thanks!

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I understand the comedic element behind making the whole hero and villain thing into a bureaucracy. But is there any story based significance for why someone would be in this position? Why they would want a "arch" outside of being really bored? Does it provide them with any benefit? - chaosbaron


I get the impression that in the Venture universe, heroes and villains naturally square off against each other. Rather than try to stop it, they instead decided to put some structure around it, as explained in the episode "Fallen Arches":

A short film plays with some of the downsides of not allowing the Guild to select your arch. They include disregard of treaties (a villain busts into a hero's home while he is eating dinner with his family), improperly matched animosity (a tiny villain is paired up with a large hero) and inappropriate behavior (a villain makes out with a hero he has strapped to a table with a laser about to slice him in half).
http://mantiseye.com/episode/fallen_arches


Further explanation of the system comes from Brock in "The Lepidopterists":
BROCK
Hey no disrespect, Jonas, but it isn't so easy. These guys like their system. It's what they do. You take that away and you are looking at a bunch of pissed off nutbags with ray guns and giant, I don't know, a giant octopus slash tank with laser eyes.
http://mantiseye.com/episode/the_lepidopterists

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Being a member of the Guild carries protection from legal authorities that you don't get as an unaffiliated villain.

As for how they get into arching in the first place...


Some are vendetta-holders, like The Monarch or Augustus St. Cloud.

Others fell into henching the same way kid fall into gangs, and look at arching as a job they're promoted into.

Then you've got your plain-old kooks, and your guys with too much money and a hard-on for comic books.


Do Ditko inks make my hips look fat?

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I find it ironic that it's the villains who have the rules while the heroes come and go as they please.



"There will be blood. Oh, yes, there WILL be blood."-Jigsaw; "Saw II"

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Yeah, but I'd also much rather have the Guild supporting me than the OSI. OSI's some sneaky sonsabitches, the Guild tends to be ironically loyal.

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