I remember when I was 11 and first played the game, it took me a long time (like a year) because I could only play it Saturdays for a few hours at my grandma's house (where my N64 was) and I wanted to do all the side-quests, following the guidebook from Prima. (I think it was Prima, I just threw it out finally, it came apart in a box I had my books and comics stored in) So I'd only really make it through like one dungeon or a few side-quests every week-or-two.
I was always struck by the Saria storyline, because it felt almost like a tragic romance-that-could-never-be. (Mainly because of the long pauses and the look she gives Link when he leaves, and some dialog about how they'll always be friends.) I actually cried at the scene where she awakens as a sage, because I was reading into it and found it so tragic.
And finally when I brought my N64 home, and was able to power through the final two dungeons (months and months after starting it, and only playing a few hours a month), my older sister watched me play and had fun, because it was shortly before she joined the army (then got sent over to Iraq for like a year), and she grew up playing the original games for the NES and SNES, so for her, the quantum-leap forward into 3D graphics made it feel like watching a movie in her eyes.
Afterwords, we started theorizing about the sequel, and where it could go. After Majora's Mask came out, she watched me play the beginning and end during her occasional breaks home, but not the middle part.
And FURTHERMORE, this is my signature! SERIOUSLY! Did you think I was still talking about my point?
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